I'm Jordan Perske. I architect the engine, build the gameplay, compose and master the soundtrack, tear it apart in QA, and ship it to players. Perske's Productions takes games and software from a blank file to a public release, with no handoffs, no bloat and no excuses.
Most teams need a programmer, a composer, a QA lead and a release engineer. You can work with one person who does all four, and who has already shipped products doing it.
From prototype to launch: core loops, gameplay systems, physics, UI and multiplayer, all built to feel tight and run fast.
Desktop apps and creative suites like Studio Box and Saimin: real-time audio, timelines, rendering and file-export pipelines.
Original scores and sound design, composed, recorded, mixed and mastered in-house by a published producer and engineer.
Adversarial testing, root-cause defect triage, regression sweeps and build pipelines, so what ships actually works.
Interactive beat-making & music composition suite featuring CC0 audio sampling, sound synthesis, and desktop export.
Lightweight frame-by-frame 2D animation software designed for vector/raster sketching, timeline sequence, and media import.
Fast-paced zombie horde rhythm shooter driven by an original published metal/rock soundtrack across multiple environments.
Album: "J. Perske" on Apple MusicEliminates departmental bloat. Executes the entire product pipeline independently—architecting multi-language core engines (C#, C/C++, Python), scoring original soundtracks, designing custom UI frameworks, and engineering release builds without third-party reliance.
Approaches testing like an adversary. Systematically isolates edge-case bugs, profiles memory and frame-time leaks, and enforces rigorous regression sweeps to guarantee rock-solid runtime stability before public deployment.
Leverages deep system-level discipline to craft clean, highly optimized software architectures. Prioritizes bare-metal performance, maintainable code structures, and zero reliance on bloated crutches.
A game, a tool, a soundtrack, or a product that needs to finally ship: tell me what you're building and I'll tell you how I'd get it out the door.
JordanPerske@gmail.com