REAL-TIME 3D · HAND-WRITTEN RENDERER · ZERO LIBRARIES · DRAG / CLICK ME
Available for contracts, collaborations & studio partnerships

One Engineer.
Every Discipline. Shipped.

I'm Jordan Perske. I architect the engine, build the gameplay, compose and master the soundtrack, tear it apart in QA, and ship it to players. Perske's Productions takes games and software from a blank file to a public release, with no handoffs, no bloat and no excuses.

Start a Project See the Work
3
Products Shipped & Maintained
1 Album
Published · Composed to Mastered
11
Programming Languages
100%
Built Solo, End to End

One Hire. The Whole Pipeline.

Most teams need a programmer, a composer, a QA lead and a release engineer. You can work with one person who does all four, and who has already shipped products doing it.

Game Development

From prototype to launch: core loops, gameplay systems, physics, UI and multiplayer, all built to feel tight and run fast.

Software & Creative Tools

Desktop apps and creative suites like Studio Box and Saimin: real-time audio, timelines, rendering and file-export pipelines.

Music & Audio Production

Original scores and sound design, composed, recorded, mixed and mastered in-house by a published producer and engineer.

QA & Release Engineering

Adversarial testing, root-cause defect triage, regression sweeps and build pipelines, so what ships actually works.

01Architect
02Build
03Score
04Break It
05Ship

Games, Interactive Tools & Music

Studio Box

MUSIC SUITE

Interactive beat-making & music composition suite featuring CC0 audio sampling, sound synthesis, and desktop export.

  • CC0 Sound Pack Architecture & Sample Engine
  • Real-time Waveform Parameter Tweak Pipeline
  • High-Fidelity Desktop File Export Output

Saimin

2D ANIMATION

Lightweight frame-by-frame 2D animation software designed for vector/raster sketching, timeline sequence, and media import.

  • Onion Skinning & Timeline Frame Ordering
  • Multi-Format Reference Import (Video/Photo/Audio)
  • High-Speed Frame Rendering Output Engine

When I Die Make Me Famous

RHYTHM SHOOTER

Fast-paced zombie horde rhythm shooter driven by an original published metal/rock soundtrack across multiple environments.

Album: "J. Perske" on Apple Music
  • 8 Map Environments & Wave Survival Logic
  • Dynamic Audio-Sync Rhythm Engine
  • Credited: Composer, Producer, Engineer, Masterer

Complete Technical Capabilities

Languages & Scripting

C# Python C / C++ Rust Java Swift TypeScript JavaScript PowerShell Bash SQL HTML5 / CSS3

Game & App Engineering

Multi-Platform Engine Architecture Gameplay Physics Multiplayer Protocols Custom UI/UX Frameworks Shader / Render Logic Memory & Runtime Optimization

Audio Engineering & Composition

Executive Producer Recording & Mixing Engineer Mastering Engineer Composer & Lyricist Web Audio API Synth CC0 Sound Architecture

Full-Cycle QA & Release

Defect Triage & Root-Cause Analysis Automated Playtesting Scripts Regression Testing Sweeps Build Verification Pipelines Multi-Platform Distribution

Solo Autonomy & Technical Mastery

Full-Spectrum Autonomy

Eliminates departmental bloat. Executes the entire product pipeline independently—architecting multi-language core engines (C#, C/C++, Python), scoring original soundtracks, designing custom UI frameworks, and engineering release builds without third-party reliance.

Adversarial QA & Defect Triage

Approaches testing like an adversary. Systematically isolates edge-case bugs, profiles memory and frame-time leaks, and enforces rigorous regression sweeps to guarantee rock-solid runtime stability before public deployment.

Zero-Tolerance Systems Discipline

Leverages deep system-level discipline to craft clean, highly optimized software architectures. Prioritizes bare-metal performance, maintainable code structures, and zero reliance on bloated crutches.

You've Found Your Guy. Let's Build It.

A game, a tool, a soundtrack, or a product that needs to finally ship: tell me what you're building and I'll tell you how I'd get it out the door.

JordanPerske@gmail.com
PERSKE_OS v2.6 // DEV CONSOLE [X] CLOSE
Welcome to Perske's Productions Dev Console. Type 'help' to see available system commands.
>
[ESC / X]

PONG

W/S or ↑/↓ move · First to 7 · P pause · R restart
[ESC / X]

TETRIS

←/→ move · ↑ rotate · ↓ soft drop · SPACE hard drop · P pause · R restart
[ESC / X]

BRICK BREAKER

←/→ or mouse move · SPACE / click launch · P pause · R restart
[ESC / X]

SHELL SHOCK

SPACE lock angle → lock power → kick · SPACE mid-air fires the gun · 1/2/3 buy upgrades · ESC quit
🐇